Güncel İş İlanı

Technical Artist İş İlanı

Machina Games

Machina Games tarafından yayınlanan Technical Artistiş ilanının çalışma şekli, konumu, deneyim beklentisi ve aranan becerileri aşağıda yer alıyor. Başvurmadan önce ilan gereksinimlerini CV'ndeki gerçek deneyimlerle karşılaştır.

İstanbul 24.09.2026
Ücretsiz hesapla

Bu ilanı takip etmek için hesabını aç

Technical Artist ilanını kaydet, başvurunu aşama aşama izle ve CV'ni bu ilana göre optimize et. Kayıt ücretsiz.

Kayıt olduğunda CV analizi, ATS skoru ve ilan eşleştirme de açılır.

Ücretsiz üyelik

Technical Artist ilanına CV'n ne kadar uygun?

CV'ni yükle, ilandaki becerilerle eşleşme oranını gör ve başvurunu tek panodan takip et.

Technical Artist İş Tanımı

Founded in 2019, Machina Games is a leading mobile game studio specializing in puzzle games. Since our founding, we have been innovating and staying true to our mission: making games that have never been played before. Having launched two hit titles, Card Shuffle Sort and Sort Dash , we are now looking for talented individuals to help us build our next innovative puzzle game. We are a small, close-knit team. We share plenty of fun moments while working on ambitious projects, and we foster a safe environment where you can try big things and take the lead from day one. As a team-first company, our goal is to bring the right people together in a healthy, supportive workplace to create games that have never been played before. We are currently looking for a technical artist to be responsible for ………. Responsibilities Seamlessly implement characters, weapons, UI, and diverse environmental assets directly into the game engine. Design, animate, and optimize stunning visual effects and in-game elements to elevate the overall player experience. Develop, thoroughly test, and deploy custom editor tools designed to streamline artist workflows and automate production tasks. Troubleshoot, debug, and resolve complex visual issues and performance bottlenecks, with a specific focus on mobile platforms. Partner closely with the art, development, and product teams to deliver optimized, high-quality visual assets. Establish, document, and champion technical art best practices across the studio to ensure scalable and efficient workflows. Requirements Strong proficiency in C# for both editor and runtime development within Unity 3D. Hands-on experience with HLSL; familiarity with node-based editors like Shader Graph is highly welcomed. Deep understanding of 3D mobile game performance optimization techniques to maximize frame rates without sacrificing visual fidelity. Solid knowledge of VFX pipelines, particle systems, fluid simulations, and procedural effects, alongside proficiency in Substance Designer or Adobe Photoshop for custom texture creation. Proven ability to build custom tools and scripts (experience with Python, MEL, or similar scripting languages is a strong plus). Working knowledge of industry-standard 3D modeling and animation packages. Exceptional problem-solving and communication skills with a proactive, organized, and self-motivated mindset. Must be able to thrive in a fast-paced, Agile team environment. Working at Machina Games Collaborate with passionate and respectful team members Monthly food allowance Transportation reimbursement 100% covered private health insurance Subscriptions for AI and other digital tools An office kitchen always stocked with healthy snacks We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.

Technical Artist İlanındaki ATS Anahtar Kelimeleri

Bu ilanın metninde ATS beceri sözlüğümüzle eşleşen 5 anahtar kelime var. En sık geçenler: Adobe Photoshop (1 kez), Agile (1 kez), C# (1 kez).

Programlama dilleri, çatılar ve platformlar

  • C# · ilanda 1 kez
  • Unity · ilanda 1 kez
  • Python · ilanda 1 kez

CV'nde karşılığı: C#, Unity ve Python ifadelerini ilandaki yazımıyla geçir; birini projesi ve ölçeğiyle bir deneyim maddesinde göster.

Mimari, yöntem ve çalışma araçları

  • Agile · ilanda 1 kez

CV'nde karşılığı: Agile için ekipte gerçekten üstlendiğin işi adıyla yaz.

Kurumsal ve mesleki yazılımlar

  • Adobe Photoshop · ilanda 1 kez

CV'nde karşılığı: Adobe Photoshop kullanım düzeyini ve hangi iş için kullandığını belirt.

Terimler ilan metninden kural tabanlı sözlükle çıkarıldı; sözlük dışı beceriler listelenmez.

Takibe ekle ve CV'ni bu ilana göre hazırla

Machina Games Hakkında

Founded in 2019, Machina Games is a leading mobile game studio specializing in puzzle games. Since our founding, we have been innovating and staying true to our mission: making games that have never been played before. Having launched two hit titles, Card Shuffle Sort and Sort Dash , we are now looking for talented individuals to help us build our next innovative puzzle game. We are a small, close-knit team. We share plenty of fun moments while working on ambitious projects, and we foster a safe environment where you can try big things and take the lead from day one. As a team-first company, our goal is to bring the right people together in a healthy, supportive workplace to create games that have never been played before. We are currently looking for a technical artist to be responsible for ………. Şirketin diğer ilanlarını inceleyerek ekipler ve aranan yetkinlikler hakkında daha geniş bir görünüm elde edebilirsin.

Machina Games iş ilanlarını gör